Showing posts with label Joystiq. Show all posts
Showing posts with label Joystiq. Show all posts

Saturday, September 24, 2011

Disgaea 4: A Promise Unforgotten


Some promises are harder to keep than others, but for Valvatorez, a promise is a sacred thing, to be honored no matter the personal sacrifice it requires. For reasons that aren't immediately clear, Valvatorez has sworn to no longer drink the blood of humans. He was once fearfully referred to as "The Blood-Soaked Valvatorez of Absolute Evil" and "The King of Carnage and Atrocity," but his power has diminished tremendously since he made his vow and forswore the empowering delights of drinking human blood. Now, he works as a prinny instructor, just another cog in the wheel of the vast netherworld bureaucracy. But he doesn't let the lowering of his station dampen his spirits, and he has even found a new culinary treat to adore: sardines. Valvatorez sings their praises at every opportunity, going so far as to interrupt story sequences to shower you with facts you didn't care to know about sardines. He's a great central character for this tale, and the large cast of friends and foes is composed of similarly strange and delightful characters. Valvatorez's sycophantic werewolf servant Fenrich manages to convince himself that his master's most glaring mistakes are actually acts of incomprehensible virtue and brilliance. Former middle-schooler Fuka can't accept that she has died and been sent to the netherworld, so she maintains that everything that happens is just part of an elaborate dream she's having.

Disillusioned by the corruption that exists at the highest levels of the netherworld's government, Valvatorez builds a team and sets out to overthrow that government and usher in a new era of evil. Concerns about government corruption, labor exploitation, freedom of speech, and other weighty issues abound, but they're woven seamlessly into Disgaea 4's slyly humorous tale. The cutscenes are unimpressive, with character portraits that make the occasional dramatic gesture but mostly stand still. However, the writing sparkles throughout, and lively voice acting conveys the character's emotions even when the visuals don't.


Feel my wrath, Hi My Honey!
Redrawn, high-definition sprites make this the sharpest-looking Disgaea yet, but the series' style hasn't evolved at all, and this is still a visually simple game. However, what it lacks in technical prowess, it makes up for to some degree in charm. Although these battles involve vampires, werewolves, demons, and other denizens of the netherworld, cute designs make the action lighthearted and the characters endearing; it's a delight to see these little sprites perform elaborate attacks that appear to rend the fabric of space.

The core of Disgaea 4 is in the turn-based strategic battles that have defined the series. Viewing the action from an isometric perspective, you move your characters to tiles on the field of battle and strive to vanquish your enemies with physical attacks and magic. You need to consider your characters' movements carefully to maximize the amount of damage they can do on each turn. For instance, by placing teammates on adjacent tiles prior to an attack, you create the possibility for them to join forces and perform a more powerful team attack. You can exploit this system by maneuvering squad members into positions to maximize team attacks, then retracting their moves to have them act elsewhere, thus expanding your tactical possibilities.


These sprites may look harmless, but get a few of 'em together and they can really pack a wallop.
The geo blocks introduced in Disgaea 3 return here; these cubes convey special properties onto specific tiles across the battlefield, often making your struggles much more challenging. They might create clones of an enemy with each passing turn, for instance, or make enemies on certain tiles invincible. These force you to consider whether to focus each character's efforts on fighting the enemy monsters or on eliminating the troublesome blocks.


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Tuesday, May 24, 2011

Operation Flashpoint: Red River Review

The Good

  • Tactical missions with challenging objectives   
  • Assists let you tailor the game to your abilities   
  • Cooperative campaign is great fun.

The Bad

  • Poor AI often spoils the game's realism   
  • Lackluster visuals.
UK REVIEW--The challenge of creating a truly realistic battlefield is rarely attempted in video games, but Operation Flashpoint: Red River takes it on and comes very close to succeeding. Unfortunately, the intensity of its highly tactical warzone is often broken by AI issues, poor checkpointing, and the need for a trial-and-error approach in some areas. Red River includes a well-presented and methodically paced campaign as well as some enjoyable cooperative multiplayer modes, but a long list of design and technical problems ultimately prevent this competent first-person shooter from being a great one.
Check out the marines securing an enemy compound in our PC gameplay video.
In the campaign you play as the leader of Fireteam Bravo, a four-man team that is part of a larger marine squad sent into Tajikistan to chase down insurgents who have fled the conflict in Afghanistan. What starts out as a small operation quickly escalates as China's People's Liberation Army forces move into the country to wipe out insurgents who have been attacking the Chinese border. The story is well-presented with great looking cut-scenes that mix footage from the game with video from the real-world conflict in Afghanistan. However, the plot is a little lacking in originality.
To control your team amid the increasing chaos of the Tajik battlefield, you can issue a variety of specific orders to your brothers in arms. These start with simple commands such as "follow me" or "hold position" and then progress to orders such as assaulting buildings, suppressing targets, and calling in airstrikes or artillery. The key to success in the single-player game is to make sure your team is always in a position to respond quickly to new situations.
However, despite your best efforts, your AI squadmates show very little awareness of what is going on around them, and don't have much sense of self-preservation. They often wander off on their own even if told to hold position, for example, and when complying with the "follow" command, they walk into your crossfire with alarming regularity. During particularly intense firefights, you sometimes spend as much time healing your teammates as you do shooting at the enemy. Friendly AI shows little desire to stay behind cover, and one hit is enough to incapacitate them. Healing your friends takes quite some time too, because there is one process to stop bleeding and another to heal wounds. Healing your team often leaves you exposed to the enemy, risking a quick death that forces you to start the firefight all over again. The careless AI dampens the realism of the battles and often forces you to repeat sections multiple times. This is made even worse by a checkpoint system that regularly forces you to replay overly long sections when you're killed.
While these moments of the campaign are supremely frustrating, there are others that offer great satisfaction. Performing the perfect flanking maneuver is almost an art form and is a great way to surprise the enemy. This element of surprise is often the key to succeeding in Red River's lengthy and difficult missions, because your enemies are deadly accurate even from several hundred yards away. Make your approach too obvious, and you might quickly find yourself in a bottleneck with enemy forces bearing down from all sides. Most battles take place at a range of around 100 to 150 yards, but if your enemies see a chance to get up close and personal, they will take it. If you let them get too close, the fight will be over very quickly, because they use similar tactics to your own, attempting to suppress and flank your position. The realistic, tactical ebb and flow to the battles is one of Red River's biggest strengths.
This level of depth is great for shooter fans looking for a more strategic and challenging experience. However, some players may lack the tactical awareness needed. This is where Red River's assists come in. Rather than affecting the competence of your enemies, turning the difficulty up turns off some of the assists, most of which are on by default in normal mode. Some of these aids, such as aim assist, are familiar from other first-person shooters, but in this strategic game, the most important assists are those that improve your situational awareness on the battlefield. These include radar to show the location of your team and the enemy, objective icons on the map, and markers that suggest the best route through the environment. If you turn these assists off, you can create one of the most intensely authentic military experiences available in a video game. Without the assists to rely on, the game becomes even more demanding, but because of the AI issues, it rarely becomes more satisfying.
The campaign can also be played online cooperatively with up to four players. Without the dim-witted friendly AI to spoil the fun, the co-op experience is far more enjoyable. Ideally you need to use voice chat to coordinate your efforts, so this mode is best played with friends rather than by jumping into a quick match online. You can arrange your loadouts to make sure that your co-op squad is ready for any situation and then take to the battlefield to play the same missions as in the single-player campaign. Getting your tactics right when playing with real people is far more satisfying and gives you greater freedom to creatively approach battlefield situations. This makes the co-op campaign by far the most entertaining part of Red River. There are also several other cooperative games called Fireteam Engagements. These quick matches take place on maps separate from the main campaign and offer faster-paced co-op missions, such as rescuing downed pilots, defending an area from waves of attackers, protecting a convoy, or clearing an area of enemies. The great cooperative play goes a long way toward offsetting the disappointing absence of competitive multiplayer.
All of the game modes in single-player and co-op reward you with experience. You can level up in each of the four separate classes: rifleman, auto rifleman, grenadier, and scout. This gives you access to new weapons, attachments, and mods, which function similarly to the perk systems found in many modern first-person shooters. You can also assign upgrade points to particular combat abilities, such as faster sprinting and better accuracy. All of the upgrades and experience that you earn apply across all of the different game modes, so you always feel like you are progressing, even when you're not playing the campaign.
Red River boasts detailed characters and exaggerated atmospheric lighting. Unfortunately, the environment occasionally lacks detail and regularly features low-resolution textures. During the intense battlefield situations, you won't notice this lack of detail too often, but on other occasions the visuals let the game down. During one sequence in an early mission, the staff sergeant warns his troops to be careful in the "forest" up ahead, but there are only a handful of trees to be seen. That said, the view distance and scale in the environments are very impressive, making the battlefields feel large and imposing. On the PC there is anti-aliasing and slightly improved lighting, but these offer only minor improvements over the graphics in the console versions. The voice acting is good, though there is an awful lot of swearing, which makes the dialogue sound more cliched than authentic. At times the game would have benefitted from less profane and more technical military chatter, rather than having the sergeant follow every instruction with a swear-filled simile for how angry he's going to be if you do things wrong.
Operation Flashpoint: Red River is a decent first-person shooter with solid shooting mechanics and great emphasis on a tactical approach to the battlefield. However, the single-player campaign is hampered by poor AI that turns challenging missions into frustrating ones, and lackluster graphics sometimes erode the game's realism. If you play the campaign in cooperative mode, though, you will find a well-balanced game that offers satisfaction and reward for overcoming its high level of challenge.

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The Legend of Heroes: Trails in the Sky Review

Trails in the Sky is a satisfying adventure that blends an exciting plot with smart gameplay.

The Good

  • Fascinating story   
  • Good strategic emphasis   
  • Challenging, with self-adjusting difficulty level   
  • Charming presentation.

The Bad

  • Labyrinthine dungeons lack variety.
The Legend of Heroes: Trails in the Sky marks the first game in this strategy role-playing series to see a stateside release. Plenty of tactical elements keep combat interesting and often challenge you to outmaneuver foes in unique ways, while a high difficulty level encourages you to stay one step ahead of your opponents. Though the gameplay of Trails in the Sky is rewarding, it's the twisting plot of love and deceit that really draws you in.
The enthralling story launches one strange mystery after another, hooking you with rich characters and a romantic subplot. The game opens in the small town of Rolent in the kingdom of Liberl, where a hero's young daughter, Estelle, and her orphaned friend, Joshua, have just completed training to become bracers--civil servants that fight for the good of the people. When Estelle's father, an experienced bracer himself, suddenly disappears, the duo sets out on a quest to find him, unmasking a national conspiracy in the process. The dialogue is a little heavy, but memorable characters keep it lively with amusing banter; you meet a flirtatious bard, a dominatrix gypsy, and a spiky-haired kid with an attitude problem as big as his giant sword, as well as an interesting supportive cast with rich backstories. Estelle and Joshua are fairly complex as they hide their feelings--and true involvement in this political fiasco--from each other while a charming love story unfolds. There is more to this plot than meets the eye, and what begins as a simple quest to save Estelle's father grows into a tale of destiny.
Interesting bracer missions enrich exploration, which makes investigating the game's simple mazes much more fulfilling. Each town has its own unique scenario that advances the story, creatively blending plot elements with dungeons. In one job, you escort a clueless photographer through a monster-infested tower so she can snap the perfect photo; another has you staging an undercover rescue operation in a heavily guarded villa. You also trigger a decent variety of side quests, including monster-extermination jobs and treasure hunts. Though most of the game's dungeons amount to little more than mazes, their hidden corridors and optional bosses keep them enticing.
The turn-based battle system is a little slow but satisfying, and it frequently surprises you with its strong strategic elements. Battles occur on a large grid that limits your movement field, shifting the tactical focus from surrounding out-of-reach enemies to outmaneuvering--or just outpacing--them. To this end, a turn wheel that features battle bonuses comes into play, randomly granting gifts of health recovery and strength boosts that make all the difference in a close fight. You can monopolize most of these bonuses for your allies by delaying enemy turns, but your opponents don't make it easy because they often cast speed spells upon themselves to snag critical hit bonuses with surprising efficiency. Fortunately, devastating attacks, called S-breaks, give you the edge by interrupting the turn order, which lets you snatch an enemy's bonus right before it's used against you. Another good strategy is to quickly wipe out a foe marked with a turn bonus, which you can do by capitalizing on its elemental weaknesses via magic.
An orbment system lets you strategically fine-tune characters to make up for their shortcomings. Orbments--mechanical devices that enable you to use magic--determine your spell variety, depending on the elemental quartz you pair with them. Inserting water quartz lets you cast heal magic; whereas activating wind quartz unleashes whirlwinds. The strength of these spells will depend on your quartz level, with advanced quartz unlocking your most devastating abilities. While collecting quartz and discovering new magic is fun, you can also take advantage of their stat bonuses and support abilities to strengthen your allies. If you want to increase Estelle's defense, for example, you can use an earth quartz to directly modify her defense stat while granting her access to a protective shield spell during battle.
Good enemy variety and clever bosses should keep you on alert. Monsters wield a diverse skill set that rivals your own, and they're crafty enough to adjust their tactics, depending on your actions. Enemies frequently surround your healers or inflict you with such status ailments as confusion if you get too close, which sends your dazed teammates after your mages. Bosses also cast strong area spells or use inventive tactics, calling for backup or exploding upon death to get the last laugh. Despite these numerous challenges, the game's difficulty remains very player friendly by automatically adjusting itself if you experience problems. This handy tweaking covers everything from standard battles to missions. For example, in one segment, you're required to sneak around a town while avoiding enemy soldiers. The game gradually reduces the number of patrolling guards if you're caught, limiting any potential frustration while still prompting you to think.
Detailed 3D environments highlight the game's charming atmosphere, spanning towering architecture and a lush wilderness that is thick with forests and meadows. Towns feature intricate buildings, cute sign posts, and tiny food stalls that add to the picturesque scenery. The game's short characters look a little strange at first, but their detailed outfits and cute portraits quickly grow on you while boosting their personality. A good soundtrack sets just the right tone, supplying a haunting harmonica melody for romantic scenes and peppy Celtic tunes for exploration. Battle effects look and sound good, with S-breaks and advanced spells adding enough flair to keep you interested, although the minimal voice acting is a disappointment.
Trails in the Sky is a 50-hour epic that boasts plenty of side quests to undertake. There isn't much in the way of bonus content once you finish the adventure, but there is a new game-plus mode that lets you experience it all again after selecting which goods you want to carry over, including money and character levels. You can also unlock both hard and nightmare modes, boosting the difficulty level for an even greater challenge.
Legend of Heroes: Trails in the Sky features a good strategic focus and a plethora of fierce opponents, but its riveting narrative is where it really shines. The transformation of a simple rescue mission into a vast conspiracy against the throne should put you on the edge of your seat, while Joshua and Estelle's budding romance steals the show. The result is a heartwarming adventure that marks a welcome North American debut for the series.

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